
About the Project
Overturn is a narrative game demo developed in Unity as a university final project. Players take on the role of a butler in a mansion, completing tasks, interacting with residents, and uncovering their stories through dialogue, puzzles, and minigames.
Overturn was developed as a final project for the Design degree at PUC-Rio, with the goal of creating a narrative-driven experience set in a steampunk-inspired mansion. Players assume the role of a butler responsible for maintaining the mansion and performing everyday duties while interacting with its residents. Each character has a storyline inspired by different psychological conditions, with conflicts becoming increasingly apparent as their respective questlines progress. The game's mechanics, systems, and overall experience were designed collaboratively. During production, I was responsible for programming and implementing the game in Unity, while Pedro Fernando handled the art direction and visual assets. One of the main technical challenges was organizing the player's activities through an extensible minigame system. The goal was to allow tasks and puzzles to incorporate specific challenges, making it easier to develop and integrate new mechanics as the project evolved. The playable demo included the first implemented minigames and a structure prepared to accommodate additional challenges. The narrative progression concept also involved dialogue, tasks, and time-based conditions governing the residents' storylines. The resulting demo was organized into three segments, introducing the butler's daily routine, the mansion's characters, and the transformation of the environment throughout the narrative. Overturn provided valuable experience in collaborative Game Design, gameplay programming, and building extensible systems, exploring how interactive mechanics can support narrative progression.





