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Bloomancer

Unity Developer & Game Designer · 2025

About the Project

Bloomancer is an action roguelike developed in Unity, where a botanist warrior fights through increasingly challenging arenas to protect his garden. The game combines real-time combat, ability progression, and a selection of predefined maps unlocked as the player advances.

Bloomancer was developed independently during a seven-day game jam with an 8-bit aesthetic and the theme “Bloom.” The theme was interpreted through the evolution of the character's abilities throughout each run. The game combines real-time combat, ability progression, and a system for selecting predefined arenas. Each arena contains pre-placed enemies and has an assigned difficulty level. As players progress, additional maps become available for selection, gradually increasing the variety of challenges. The entire project was developed in Unity and C#, including programming, game design, and asset creation. Development took place alongside my regular professional work, requiring a scope that could be completed within seven days.

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