
About the Project
Inn Hell is a mobile game developed with SpriteKit during the Apple Developer Academy, combining tactical turn-based combat, abilities, and roguelike elements. Created collaboratively, the project was showcased at Brasil Game Show 2019.
Inn Hell was developed as a final project at the Apple Developer Academy by a multidisciplinary team, with the goal of creating a mobile game that combined roguelike elements with tactical turn-based combat. The game follows a journey through the circles of hell, where players face different enemies and use abilities and combat strategies to progress. Development was carried out primarily using Xcode and SpriteKit, through a collaborative process involving four developers who shared responsibility for implementing and refining the game's systems. My main contribution focused on gameplay mechanics design, particularly the turn-based combat structure, ability design, and combat interactions. I was also actively involved in rapid prototyping, transforming ideas into playable implementations to evaluate how different mechanics worked in practice. Additionally, I contributed to the initial balancing of combat systems and abilities, aiming to establish a functional and coherent gameplay experience. The project was showcased at Brasil Game Show 2019, giving the team an opportunity to demonstrate the playable prototype at a major gaming industry event. This experience strengthened my skills in Game Design and Gameplay Programming, particularly through teamwork, mechanic experimentation, and the practical application of combat design and balancing principles.





